Hephaestus' engine - Generalist game engine
Visualization of mesh simplification using the partitioning or adaptive method.
Explanations and step-by-step implementation of a program allowing to visualize an expa...
3D engine project. Realization of an ECS architecture (Entity Component Manager). Real-time rendering and display of milli...
Ray tracing project allowing to visualize a 3D scene and to calculate an image based on the rules of physicsfrom scratch.
Integration of Bernstein polynomial algorithms and CastelJau recursion to create curves.
Image analysis and processing project based on an improved version of Criminisi et al. (2004). Development and application...
Project carried out at the end of bachelor without any knowledge in graphic pipeline. Everything was developed as an autod...