Hephaestus' engine - Generalist game engine
Visualization of mesh simplification using the partitioning or adaptive method.
3D engine project. Realization of an ECS architecture (Entity Component Manager). Real-time rendering and display of millions of polygons.
Ray tracing project allowing to visualize a 3D scene and to calculate an image based on the rules of physicsfrom scratch.
Integration of Bernstein polynomial algorithms and CastelJau recursion to create curves.
Image analysis and processing project based on an improved version of Criminisi et al. (2004). Development and application on various images.
Project carried out at the end of bachelor without any knowledge in graphic pipeline. Everything was developed as an autodidact and using as few libraries as possible.