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    2021-01-15
    HEPHA Engine

    Hephaestus' engine - Generalist game engine

    2020-10-18
    Mesh simplification

    Visualization of mesh simplification using the partitioning or adaptive method.

    2020-06-03
    3D voxelic engine

    3D engine project. Realization of an ECS architecture (Entity Component Manager). Real-time rendering and display of millions of polygons.

    2020-05-28
    Raytracer

    Ray tracing project allowing to visualize a 3D scene and to calculate an image based on the rules of physicsfrom scratch.

    2020-05-23
    Bézier curve editor

    Integration of Bernstein polynomial algorithms and CastelJau recursion to create curves.

    2020-04-30
    Exemplar based inpainting

    Image analysis and processing project based on an improved version of Criminisi et al. (2004). Development and application on various images.

    2019-06-25
    Self-taught 3D surface engine

    Project carried out at the end of bachelor without any knowledge in graphic pipeline. Everything was developed as an autodidact and using as few libraries as possible.

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